Every training run of the main training script now records itself locally. The record holds the frames the agent received, what each module received, the bids, the module with the highest bid, the sync between modules, and the reward. A session is published here only when it backs a verdict document in the public research repository. Failures are published like any other result.
Each replay shows the input sources first, before any bid, because four of the five modules once ran without real input, which made their bids look like broken mechanisms. A constant bid over a whole episode usually means the module never had real input. Then the frame track, the bid bars, the highest bid strip with its silence marks, the sync and reward lines, and the ethics manifest the run started under.
Each card opens one replay. The verdict on a card is the result of the run the episode comes from, stated FAILED first.
Sessions 4 to 12 were recorded before a defect in the agent's policy was found. In them the agent's path came from a fixed drift, not from what it perceived. Each of those pages says so and links the verdict.
Session 4
Gate B4, seed 57, episode 9
dark_room, seed 57, episode 9
PASSED once. The repeat FAILED
The seed that came nearest the kill limit. Vision has the highest bid on 0.926 of the ignited steps of this episode and the light is never in view.
Session 5
Gate B4, seed 58, episode 5
dark_room, seed 58, episode 5
PASSED once. The repeat FAILED
The middle seed. Hearing has the highest bid on 0.252 of the ignited steps, the workspace stays silent on 0.425 of steps, and the light is in view on 9 of 200 steps.
Session 6
Gate B4, seed 59, episode 4
dark_room, seed 59, episode 4
PASSED once. The repeat FAILED
The most even contest of the three seeds. Hearing has the highest bid on 0.435 of the ignited steps and the agent reaches the light on 4 steps.
Session 7
Gate B6, seed 68, episode 0
dark_room, seed 68, episode 0
FAILED on competition at 3 of 10 seeds. The task link PASSED
The seed where hearing had the highest bid least often, one of the 3 seeds that fired the kill rule. Vision has the highest bid on every ignited step of this episode, and the light is in view on 79 of 200 steps.
Session 8
Gate B6, seed 71, episode 8
dark_room, seed 71, episode 8
FAILED on competition at 3 of 10 seeds. The task link PASSED
The middle seed. Hearing has the highest bid on 0.246 of the ignited steps, the workspace stays silent on 0.310 of steps, and the light is in view on 19 of 200 steps.
Session 9
Gate B6, seed 67, episode 7
dark_room, seed 67, episode 7
FAILED on competition at 3 of 10 seeds. The task link PASSED
The seed where hearing had the highest bid most often. Hearing has the highest bid on 0.424 of the ignited steps and the light is never in view.
Session 10
Gate B7, seed 81, episode 4
dark_room, seed 81, episode 4
PASSED both questions at 10 seeds
The seed where hearing had the highest bid least often. In this episode hearing has the highest bid on 0.203 of the ignited steps, the workspace stays silent on 0.410 of steps, and the light is in view on 6 of 200 steps.
Session 11
Gate B7, seed 76, episode 9
dark_room, seed 76, episode 9
PASSED both questions at 10 seeds
The middle seed. Hearing has the highest bid on 0.321 of the ignited steps, the workspace stays silent on 0.300 of steps, and the light is in view on 81 of 200 steps.
Session 12
Gate B7, seed 78, episode 4
dark_room, seed 78, episode 4
PASSED both questions at 10 seeds
The seed where hearing had the highest bid most often. Hearing has the highest bid on 0.489 of the ignited steps and the light is never in view.
Session 13
Value gate, seed 601, episode 20
dark_room, seed 601, episode 20
PASSED, L1 to L3 at 3 of 3 seeds
The decoy looks like the light and its tone is the louder one. The agent goes to the light, whose tone it learned to value, and stays in it from step 15 on.
Session 14
Value gate, seed 602, episode 20
dark_room, seed 602, episode 20
PASSED, L1 to L3 at 3 of 3 seeds
The decoy looks like the light and its tone is the louder one. The agent goes to the light, whose tone it learned to value, and stays in it from step 16 on.
Session 15
Value gate, seed 603, episode 20
dark_room, seed 603, episode 20
PASSED, L1 to L3 at 3 of 3 seeds
The decoy looks like the light and its tone is the louder one. The agent goes to the light, whose tone it learned to value, and stays in it from step 19 on.
The replay page repeats the verdict of its run and adds the numbers of that episode alone.
A replay is an instrument trace of a trained network, not a report of experience. Finding a light is automatic approach, and Feinberg and Mallatt exclude automatic approach as evidence of affect. No session on this site claims feelings, awareness or consciousness, and no session moves the consciousness clock on the architecture page. The verdict documents state the failures first. The replays show the mechanism behind them.
Recording dates are not published. Each session page states the command and the seed the run started from. Whether a second run with the same command repeats a recorded episode step by step was not measured. The recording code, the export script and the verdict documents live in the public repository, tlcdv/the_consciousness_ai.